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Fade cue

Moves another cue’s level over a length of time.

Settings

SettingWhat it does
Target cueThe cue to fade. It has to be running for anything to happen.
Target levelWhere its level lands, 0–100%
Fade timeHow long the move takes

How it runs

Has a length — the fade time — and ends when the ramp lands. The running-cues panel names it as the source of the move while it runs.

Fading to 0% leaves the target running and silent, so a later fade can bring it back up. To end the target instead, use a stop cue.

Invalid without a target.

Scripting

duration only. A fade cue is over as soon as its ramp is; a script on it sees the same clock as the ramp.